MarineVerse Cup is a competitive VR sailing game that brings multiplayer yacht racing to every VR headset owner.
Daily and weekly races, with varying wind conditions and courses will test the players sailing and racing skills. Players will battle their way up the racing leaderboards and make friends along the way as they compete for the monthly MarineVerse Cup.
Trimming the sheets, handling the helm, and using their muscles on the winches, players will feel the pressure as they will have to make split second decisions against other racers.
MarineVerse Cup development started in February 2019. The team behind MarineVerse Cup is a small group of passionate sailors and technologists, who shipped award winning VR Regatta and Big Breezy Boat.
MarineVerse Cup is the product of years of research, development, design, and testing and has been created for both gamers who enjoy advanced simulations and sailors who want to sharpen their racing skills.
MarineVerse aims to democratize access to sailing and the Cup was designed for the latest generation of standalone VR headsets like Oculus Quest, making it easy for a casual sailor to get into virtual reality sailing.
The first playable build of MarineVerse Cup was made available to a limited number of players in June 2019 and now, after various fixes and improvements the game enters a period of Early Access “open alpha” on Steam. The goal of “open alpha” is to create a great foundation for multiplayer yacht racing in collaboration with the community.
"We're taking everything we've learnt with VR Regatta and Big Breezy Boat and delivering a product that will be a foundation of eSports sailing for years to come."
Greg Dziemidowicz, co-founder of MarineVerse
"MarineVerse Cup is a fantastic learning tool on sailing and tactical strategy."
sanman66, MarineVerse Cup sailor
MarineVerse is an international team of creatives and advocates for sailing and emergent technology, with a mission to inspire, train, and connect sailors and to share the unique feeling of sailing with a global audience.