Globe: Provide electric motor
There’s are condition on cruise (when not actually racing of course) when it would be useful to have Uma’s electric motor to be able to maneuver in close quarters or when headed badly.
MarineVerse Sailing Club
There’s are condition on cruise (when not actually racing of course) when it would be useful to have Uma’s electric motor to be able to maneuver in close quarters or when headed badly.
Can we have a spinnaker to launch on downwind runs (and retrieve
When at the charting desk, the chart plotter controls are hidden or not available due to the frame the applet it set in. So… if you want to point on boat (quest) get details and then click on the wind app hyper link, it takes you to “windy”… but you can’t get back to the chart map without restarting your session. It’s not a huge deal, but me remembering where the wind contours are between restarts so I can refine my nav heading is a challenge
Currently https://www.marineverse.com/globe is only water and simple land outlines. Make it more realistic by adding nicer landmasses - with at least recognizable features like mountains
Can you move the main sheet tracks away from the helm when trying a quick manoeuvre the quest can not tell the difference from the helm and the sheet. This often leads to decreased speed and heading changes. When in a race, this can be devastating and makes you feel like quitting
Who it’s for: Students and aspiring skippers practicing for real-life certification (NauticEd / RYA / ASA) and boat owners who want to practice procedures in the off-season or train their crew. --- I’m asking for a high-fidelity Free Sail sandbox mode for skippers who want to practice real procedures, not just sail around. Starting with Yacht - it should be fully simulated so the procedures you practice in VR match what you’d do on a real yacht. Procedural examples (must feel 1:1): Tack / gybe: the same steps, in the same order, with the same line handling you’d need in real life. Mistakes have realistic consequences. Heave-to: should be possible and behave realistically Reefing: the steps to reef (and un-reef) should match real-world procedure. Sail handling: hoist/lower sails with realistic friction, tension, and consequences if you do it wrong Systems fidelity (core features): Full access to all lines: halyards, sheets, and sail control lines (vang, outhaul, traveler, backstay etc.) Winches that behave like winches: wraps matter, load matters, line can slip if handled wrong. Functionalammers: opening/closing affects the system correctly Engine control: start/stop + basic throttle/gear behavior Anchor control: drop/raise anchor (with believable anchoring behavior) Crew note: For procedures that normally require more than one person, ideally support AI crew assistance and/or a multiplayer crew option. Goal: A sandbox mode where mastering the boat leaves you with real-world procedural confidence and a deeper understanding of how to operate a yacht.
Make the offline and online modes exactly the same. Currently, offline physics are simplified, which causes small differences between offline and online play. For competitive play, both modes must behave identically.
SUGGESTED BY (Roland Blais): At the Wheel station, the wheel is too close to the player. I have to look down, and hold the controller awkwardly to grab the wheel and steer. I compared the same stationary guardian with Big Breezy Boat and the position is much more comfortably back from the wheel. Both pictures were from the same sitting position; I just switched from 1 game to the other. L - Marineverse Cup, R - Big Breezy Boat.
It is very hard to get accurate sail trims. The movements with the thumb sticks are too imprecise. It will be very helpful for the sensitivity of the trims to be turned down significantly so that more accurate trimming can be made.
Deploy an anchor, select anchor type, select chain to warp percentage on road? Practice med mooring