Tutorials / Onboarding: First impressions
SUGGESTED BY (Ross Hemsley): From never playing any sailing game (in VR or otherwise) here's my experience of getting started:
* (Minor Nit) The flow to the "lets learn the controls" was not immediately obvious to me, it was not that clear that the "league" buttons were the main context menu (and that one was already selected)
* Once I got into the first tutorial, it wasn't too clear what to do - possibly mixing "sailing onboarding" (i.e. introducing "no-go zone") with "gameplay onboarding" would make this confusing for someone not used to sailing.
* Weird one, but I wasn't too sure how to sit in the boat: should I try to sit as though I am in a real dinghy? I quickly found this didn't work well from the sofa, and ended up sitting in the middle of the floor, but what am I expected to do? :)
* I tried to execute a tack as I would in a dinghy, but struggled with how to grab the mainsheet and tiller in one hand, and move across the boat - a walkthrough for how users are expected to interact would be great!
* For the intro, it might be good to to "disable" controls and incrementally add them (maybe with a "glow effect") incrementally when introducing them. - I got stuck on the front of the boat and couldn't figure out how to get back in the first few seconds, and it took a while to figure out how to get out of it. Overall, I felt a little overwhelmed
* The motion of the boat and water can make the experience a little disorienting / dizziness inducing - for someone that's new to this kind of experience - perhaps the tutorials could start with a third person view above the boat, get onboarding done (e.g. how to move the sheets with joy sticks) and then start training on how to immersively sit inside the boat?
* When there was speaking it was much easier to follow along! - compared to the text. Although it would help to have a bit more "linking" between what's being said and what is being talked about (e.g. by making things "glow" when they are referred to). I think the voice says "now do the next one" but it's not clear that it's referring to the floating panel and asking the user to find the component.)
Overall first impressions: the graphics feel great! and there's clearly a lot of details. Though this made the experience a little overwhelming to jump into. A more slowly paced tutorial would be helpful.
One game that does this well is "Space Pirate trainer", where there is a big button "DEMO EXPERIENCE", and if you click it, you get a slow step-by-step walkthrough through how to interact with the game.
Finally, one thing that could help is more "sensory feedback" - e.g. vibration to make it clear you grabbed things successfully, or pulled a sheet to the limit. Similarly, more sound feedback (e.g. sail flapping when into wind) would help orienting user.
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